RUMOUR 1
"Georgios the tax-collector hasn't been seen in three weeks. His wife claims he's gone to the capital."
— from a soldier on furlough, half-boasting
GM TOOLS · WHAT THEY'RE SAYING
Six rumours per roll — three true, two false, one twisted (true but misleading). Every rumour comes with the source you heard it from, the GM-only reality behind it, and a concrete hook if the players pursue it. Drop into any tavern, market, or church door.
RUMOUR 1
"Georgios the tax-collector hasn't been seen in three weeks. His wife claims he's gone to the capital."
— from a soldier on furlough, half-boasting
RUMOUR 2
"A two-headed lamb was born in Tarsus. The priest had it burned but the smoke wouldn't rise."
— from a beggar at the church door
RUMOUR 3
"Bilal hasn't paid his men in two months but they haven't left him. No one knows why."
— from a widow who counts who comes and goes
RUMOUR 4
"There is a relic in the monastery at Ankyra that weeps when an unjust man enters."
— from the postal-station keeper, who reads every dispatch
RUMOUR 5
"The garrison at Amorium hasn't been paid since spring. The captain drinks alone now."
— from a beggar at the church door
RUMOUR 6
"The Bilal caravan that left for the salt road last month never arrived. The road is haunted, they say."
— from a drunk muleteer in the wineshop
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FREE · NEWSLETTER MAGNET · ~24 PAGES
Twenty short, table-ready adventure seeds set in the painted valleys, the underground cities, the salt roads, and the cave-chapels of the Cappadocian theme — each two or three pages, each playable in an evening, each keyed to a month of the year. A taste of The Hollow Country while it goes through layout.
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This result was generated using material from CHILDREN OF NEW ROME, a roleplaying game set in the Byzantine Empire.