THE CORE BOOK
The Rulebook
One core mechanic, light bookkeeping, deep choices. Faith, wounds, travel, coin and time — and a GM toolkit that doesn't pretend to know your table better than you do.

ANATOLIA · ANNO DOMINI 838
A TABLETOP RPG OF THE BYZANTINE FRONTIER
Two empires bleed along a thin road. Between the lion of Constantinople and the crescent of Baghdad, the small people walk — soldiers, priests, merchants, healers. You play them.
Elegant rules. Real period. A GM toolkit that helps your table find its own story.
THE CORE BOOK
One core mechanic, light bookkeeping, deep choices. Faith, wounds, travel, coin and time — and a GM toolkit that doesn't pretend to know your table better than you do.
CITY · SIEGE · SACK
A full campaign book set in the great Anatolian city in the year of its destruction. Gazetteers, NPCs, sack procedures, and the road from Sozopetra to the Forty Martyrs.
COMING NEXT · FRONTIER HISTORIES · II
IN LAYOUTHARDCOVER · £30 / $40A sourcebook for the volcanic uplands south of the Halys: rock-cut chapels, underground cities, the Cilician Gates, and a year in the life of a country that has learned to live a few feet below its own surface. The calendar is the dungeon. The rooms are the months.
Caesarea · Tyana · Göreme · Derinkuyu · the long ride home from a raid.
FREE · NEWSLETTER MAGNET · ~24 PAGES
Twenty short, table-ready adventure seeds set in the painted valleys, the underground cities, the salt roads, and the cave-chapels of the Cappadocian theme — each two or three pages, each playable in an evening, each keyed to a month of the year. A taste of The Hollow Country while it goes through layout.
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PLAYTEST · FREE
Open playtest packet, character generator, and a discord of people running it at their tables. We read every report.

FREE · ONE HOUR · SINGLE-PLAYER
A pandocheion. A blizzard. A body nobody admits to knowing.
A self-contained one-hour scenario you can play solo or run for a single friend. Everything you need is in the PDF — no rulebook required.
GET THE FREE PDF →FREE · 32 PAGES
A playable taste of Children of New Rome: the core rules, four pre-rolled characters, and a one-evening scenario on the Cilician frontier. PDF, A4 and US-Letter spreads.
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A NOTE ON THE ONLINE GAME
Children of New Rome is also an online multiplayer RPG — a slow, persistent world played in prose orders and prose results. You write what your character does each turn; the world writes back. Same period, same factions, same long history. The online game lives at the main site.
VISIT CHILDRENOFNEWROME.COM ↗